Using Metaverse Video Games to Teach Coding
An educational platform that teaches children computer programming through video games set in the metaverse has launched.
Minicoders, a startup co-founded by entrepreneur Nuclio, uses a play-to-learn model. It aims to encourage the learning of computer programming for children aged 6 to 12, by converting the time spent in front of a screen into hours that are both productive and entertaining. The platform is also developed to guarantee the safety of children, allowing parents to supervise their activity.
According to a study carried out by the company, schoolchildren use a device with a screen and an internet connection between two and three hours a day. Additionally, 68% of parents are concerned about the number of unproductive hours their children spend on these devices.
Minicoders.com recently launched Magic School, its first gaming experience developed in the Roblox metaverse, which surpassed 20,000 players in one month. It was inspired by the famous Magic Universes story, in which players step into the shoes of a true apprentice of magic to explore a metaverse filled with different kinds of experiences. In order to access all magical powers and enjoy the gaming experience, players will have to solve challenges in the form of computer programming blocks from which they acquire knowledge on the basics of this subject. Parents can track their children’s progress with parental controls and security.
“Using regulated metaverses such as Roblox combined with technologies such as virtual assistants and video streaming apps allows us to provide children with a more comprehensive and effective learning experience than ever before,” said Rubén Aparicio, co-founder of Minicoders.
“This learning begins with the introduction of concepts, the resolution of doubts and the application of knowledge acquired through play, always under parental supervision.”
Minicoders is also committed to inclusive education. “Our metaverse-based gaming experiences are gender-neutral, as they are designed to appeal to all genders equally. We also believe that the metaverse brings an important collaborative component to learning,” Aparicio said.